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Penrose

02/17/2021 - Jeremy Edelblut

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Year: 2019-2020
Role: UX Designer, Artist, Game Designer
Company: Senet Studio
Tools: Figma, blender, Illustrator, Unity
Website senet.studio

Penrose is a small game project created by two friends and me. We all contributed to all aspects of the game but I was in charge of game design and art. Penrose was published to the Google Play store for early access and people seemed to enjoy it quite a bit. You can play it here!

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Created all twenty levels of the game thinking carefully about the puzzles and difficulty curve.

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I tried to keep the flow to the very minimum to avoid extra work and helped us polish the game itself rather than build extra screens.

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Learnings: