02/17/2021 - Jeremy Edelblut
Role: UX Designer, Artist, Game Designer
Company: Senet Studio
Tools: Figma, blender, Illustrator, Unity
Penrose is a small game project created by two friends and me. We all contributed to all aspects of the game but I was in charge of game design and art. Penrose was published to the Google Play store for early access and people seemed to enjoy it quite a bit. You can play it here!
Created all twenty levels of the game thinking carefully about the puzzles and difficulty curve.
I tried to keep the flow to the very minimum to avoid extra work and helped us polish the game itself rather than build extra screens.
One of the biggest lessons we learned was to start small. Even with the simplicity of Penrose, it still took us quite a while to put together, and we only worked one or two days every month. It was a blessing for us to scope down and perfect the small things.
We quickly found that some levels were much harder than others and dropoff was often seen at certain levels. By tuning the learning curve and difficulty, as well as moving around a few of the harder levels to the back, we were able to create a nice change to the learning curve.